Avatar: The Last Airbender Review
"In another age,
elemental power is balanced among four great Nations: Water, Earth, Fire, and
Air. The people of each nation possess the ability to manipulate their native
element.
"One alone is
master of all four. He is the Avatar, a human bridge between the spirit and the
physical worlds, the one destined to maintain world peace."—The Legend...
Avatar: The Last Airbender
tells the story of a famous Airbender named Aang. He's the last of his kind,
hence the game title. Aang was enclosed within an iceberg for 100 years, but is
rediscovered as the Fire Nation attempts a global war. Their goal is to remove
the Air, Earth, and Water nations so that the Fire Nation can rule the world.
Aang and his friends, Sokka, Katara, and Haru are society’s final hope.
Built in an action/RPG
environment, Avatar's gameplay style should be familiar to just about everyone.
Remember Diablo? To this day it is still one of the most well-known games that
uses an isometric view. The implementation of that view in Avatar is fair
substitute for a straight-3D camera, something we haven't seen on the DS since
the release of Mario 64.
Combat is based on the
usual action/RPG ingredients: lots of weapon attacks, simple one-two combos,
and some specials to mix things up. Aang is the main character, but once his friends
have been acquired, you can switch to any of them by touching their icon on the
bottom screen.
Using the L and R buttons,
players can spin the camera 360-degrees. On GameCube that doesn't mean much.
But it's pretty impressive on the DS, a handheld that rarely sees the third
dimension. And it's not just a graphical difference – the 3D locales are more
immersive than what could have been achieved with older technology. Town
buildings look great inside and out. Individual, less-repetitive textures keep
things looking fresh. As a result, Avatar has a much broader feel than the
average handheld RPG.
Enemies come in many
different flavors, and with the exception of boss battles, all of them can be
avoided. Avatar's combat is real-time, but its battles are conducted on a
separate playing field similar to a turn-based RPG. Enemies lurk everywhere
except for villages, which act as safe havens for item purchasing and mission
debriefing. Outside of the villages' protective confines, you'll see enemies
roaming the area in random and expected locations. Some areas can be
cleared, but others will be re-stocked with enemies upon your return.
To fight, do as you would
in Chrono Cross and charge into the nearest foe. There does not seem to be any
benefit for being the one who initiated the battle, nor is there a penalty if
the enemy runs into Aang or one of his allies.
Every battle won earns EXP;
every battle lost ends the game. After “game over,” you’ll have a shot at
re-starting that battle from the beginning – a great feature when you're out of
items, nowhere near a town, and can't protect your allies. Aang's teammates are
not the smartest AI-controlled characters around. They'll dive right into the
middle of three deadly adversaries, who will deplete their HP before you have a
chance to manually pick them off. Switching characters doesn't always help. As
you take charge of another, the one you were previously controlling is now in
danger.
In between missions you'll
be told to visit the nearest village, talk to the locales, and gain info on
what you're supposed to do next. They'll tell you what you need to know, inform
you of a touch screen mini-game (that's a cross between Checkers and Othello),
and throw out an amusing line or two.
The majority of the
dialogue, however, isn't very entertaining. Town exploration is a bore.
Navigation can be confusing with all the tall buildings, the angled camera
view, and the camera's starting position for that locale. There were several
times when I'd enter a new area and only be able to see a portion of my
characters, and a few times when I could not see them at all.
Adjusting the camera alleviated this problem, but this is an issue that should've never occurred in the first place. The buildings should've been shorter, and the camera should have a clear, pre-set starting position for every area. That way no one gets confused – least of all the young, impatient kids who fall within Avatar's target market.
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Review Scoring Details for Avatar: The Last Airbender |
Gameplay: 6.9
Avatar presents
some interesting (but previously seen) ideas, a decent combat system, good
controls, and a 3D world with a movable camera. These are the building blocks
of a great game, no doubt.
But to be truly great,
you've gotta have long-lasting, non-repetitive fun. That's where this game
misses the mark. Avatar spends too much time on character interaction. Just as
the action starts to reach a high point, the mission is over, and it's on to
more boring dialogue.
Graphics: 7.8
This game’s most
impressive element, Avatar has some of the best 3D backgrounds seen on the DS.
Sound: 7.5
Ahhh, the soothing
sounds of Asian warfare. Avatar’s soundtrack is made up of above-average
compositions. The sound effects are all right, but the voice-overs (which there
aren’t many of) are a bit scratchy. Most of the dialogue is displayed through
text. Only a handful of the lines are funny – the rest are cheesy and not worth
reading.
Difficulty: Easy/Medium
Being able to see
enemies before combat ensues allows you to escape unwanted battles. But you’ll
have to fight every battle in the game to get the most out of your party, and
to have an easier time taking on the later, more difficult enemy assaults.
Concept: 6.9
Just another
isometric action/RPG. The touch elements are very responsive, but do not offer anything
to enhance the gameplay experience. Besides, item and character selection isn’t
what the DS was made for, not when those functions could’ve been applied to a
standard button. (Leaving the touch screen for something more appealing.)
Overall: 6.9
Avatar: The Last
Airbender is worth renting if you're a diehard fan of the show (assuming you
can find it. Few rentailers offer DS games). But you're better off with the GBA
version – a game that spends more time on action and puzzles, and less time
trying to re-tell a story the fans are already familiar with.
Avatar: The Last Airbender Comments (1)
GameZone Review Detail
| Gameplay | 6.9 |
| Graphics | 7.8 |
| Sound | 7.5 |
| Difficulty | Easy/Med |
| Concept | 6.9 |
| Overall | 6.9 |
6.9
GZ Rating
Avatar presents some interesting ideas, but ultimately misses the mark.
Reviewer: Louis Bedigian
Review Date: 10/19/2006
6.5
ESRB Rating
Cartoon Violence
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