Publisher: Disney Interactive

Developer: Handheld Games Corporation

# of Players: 1-2

Category: Action

Release Dates

N Amer - 10/24/2007

Official Game Website

    Also available on:
  • PC
  • PS2



Power Rangers Super Legends Review

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Long after the Teenage Mutant Ninja Turtle craze had come and gone, a multi-colored group of rangers appeared. They were mighty. They were super. And they were morphin’. These crime-fighting heroes were given the esteemed title, “Power Rangers.”

Today the beloved warriors live on in an updated TV series, as well as new video games. Their hand-to-hand combat and laser stun weapon cater to gaming’s past, where 2D shooters and beat-‘em-ups once ruled. As such, developers chose a mix of those two genres for Power Rangers: Super Legends, a multi-platform action game. The DS version is full of Streets of Rage nuances and (very sparingly) bits of Contra. Those are two of most revered 16-bit classics, especially Contra. But are nuances enough to bring out the best in another game?

 

Super Duper

Now under player control, the Power Rangers have become equal-opportunity attackers. Sword and punch combos, jump attacks, a laser gun that stops enemies in their tracks – you knew this was coming. It must be the hallmark of Action Game Development 101.

What else? Enemies – TONS of enemies – and numerous multi-tiered levels that are mostly played on the bottom screen. The top screen is used to show what’s above. Five minutes into the game, the baddies show their true colors. They aren’t going away quietly. Many are able to block punches, and that’s what the sword is for. Not only is it a nice way to show off the years of vigorous training needed to prepare for a career in Power Ranger-ing, but this weapon also cuts through armor.

Should you feel the need to flawlessly strike an enemy every time, simply crouch while attacking to execute a Mortal Kombat-style footsweep. The enemy is lifted into the air and, with successive sweeps, can be juggled for a near infinite number of hits. The combo total is shown in the top right corner of the bottom screen. You won’t use the top screen much. Its display is limited since the majority of the gameplay occurs on the bottom, making it seem as if it isn’t even there most of the time.

 

Morph On

Chances are the above-mentioned features don’t have what it takes to excite the average player. And they probably shouldn’t – they are by all accounts generic and overdone. But whether they’re appealing or not, something has to be said for their mechanical implementation. The controls work great. The gameplay is a little slow, with a frame rate that drops slightly when the action increases. Sword combos don’t flow as smoothly or as quickly as you’d expect, but the other moves are really solid. From jump attacks to laser shots (which can be fired diagonally like a classic 2D shooter), Super Legends is a notch above the average licensed property.

One thing it’s not, however, is a repetition-free experience. Hoping to combat this flaw with a trace of variety, Super Legends takes another leap into nostalgic gaming: space shooters. Taking a cue from Ikaruga, which took its cues from Raiden and other upward-scrolling shooters, Super Legends contains a mini-game of similar proportions. You control a helicopter as it hovers across a battle-stricken city. Like the on-foot combat portions, helicopter battles are played out on the bottom screen, while enemies start out on the top and attempt to infiltrate your space. Opposing aircrafts come in small and medium sizes; nothing too colossal makes its presence known. And with several lives to spare per helicopter round plus power-ups (upgrades to shoot more than one simultaneous blast in multiple directions), there aren’t many chances to fall out of the sky.

Though they are a fun diversion, these aerial battles are not enough to evade repetition. The game does, however, have one more trick up its sleeves: Megazord battles. These mech-like robots are controlled from a first-person perspective. You strafe in a half-circle path by pushing left or right on the D-pad and attack by touching the screen. Megazord’s laser beam fires from the location of your touch, allowing players to drag the stylus and change positions without letting up. There is a reason to be cautious though: if you fire too often, Megazord could overheat. To cool down, stop firing until the overheating meter (located in the center of the screen) drops to zero.

 

Not So Powerful

Super Legends does more than most, offering three significantly different styles of gameplay. However, while each is fun for a short while, none of them feel complete. The on-foot levels aren’t anything more than bland corridors where enemies appear. Another group arrives as soon as the first is defeated.

After several groups are wiped out, the game switches over to a helicopter battle, which concludes with several text-based story sequences. The dialogue isn’t very good, and the music and sound effects are terrible, somewhat damaging the feeling of being inside the Power Rangers universe. Young kids (5 or 6) might not care about the flaws, but they certainly aren’t going to want to read through the mountain of text, despite the game’s urgency to do so. The box warns that you can’t “fully” enjoy the game without reading.

As such, this game is only right for players who are excited by the gameplay mechanics described in this review. Despite the license, Super Legends wasn’t made for every Power Rangers fan.

Review Scoring Details for Power Rangers Super Legends

Gameplay: 6.7
For its variety and frequent nods to classic gaming, Power Rangers Super Legends is a good game. It’s also a very repetitive one and is only recommended to those who want their brawlers, space shooters, and mech games to be underdeveloped and combined into one product.

Graphics: 6.0
The plain, 2D effects are comparable to medium-grade SNES games. But this isn’t a port, it’s a brand-new product, and therefore isn’t very impressive. What about the 3D helicopter and Megazord stages? They’re average by today’s DS standards, and far below average when compared with PSP.

Sound: 5.0
The usual kiddie score and sound effects.

Difficulty: Easy
Calling all newbies. This is the game for you.

Concept: 7.0
The Power Rangers license, now spread across three styles of classic gaming.

Multiplayer: 6.0
More multi-card mini battles. So what else is new?

Overall: 6.7
The Power Ranger license is used better than most (except for the note on the box that tells parents, “Basic reading ability is needed to fully enjoy this game” – that’s never a good sign), but movie and TV properties should not be primary reason you purchase a video game.



Power Rangers Super Legends Comments (1)

This game sucks!!!!
ealgar on December 08, 2007, 03:29:14 PM

 

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GameZone Review Detail

Gameplay6.7
Graphics6
Sound5
DifficultyEasy
Concept7
Multiplayer6
Overall6.7

6.7

GZ Rating

A button-masher. With helicopters!

Reviewer: Louis Bedigian

Review Date: 11/06/2007


ESRB Rating

Everyone 10+
Fantasy Violence

Industry Critic Reviews

GameZone's Partners

6.1

Other Sources

4.0

All Reviews for Power Rangers Super Legends