Publisher: Destination Software

Developer: Next Wave Team

# of Players: 1-2 (Multi-card)

Category: Action

Release Dates

N Amer - 03/28/2008

Official Game Website


Double Sequence Review

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Since the invention of the DS’s touchscreen, puzzle gamers have found refuge in great titles like Puzzle Quest or Planet Puzzle League. Instead of playing those same games using mouse control or analog sticks, players can get a tactile touch and precision using Nintendo’s stylus control. But when you thought colorful blocks couldn’t be assembled into yet another puzzler on the DS, think again.

While Double Sequence has some great production values, the sugar coating can be misleading. When I read the back of the game, the blurbs gave an elaborate set up about Q Virus’s infecting planets, etc. It sounded more like the story to a Japanese RPG or horror film than a puzzler. The in-game presentation is the same: Metroid-esque music with actual squid (metroids) floating around telling you about the infection rate of the planets – Yeh, I have no idea either. After fumbling about for a minute, I actually found the game. Quite a letdown.

The colored blocks are on two different screens (hence Double Sequence), presumably simulating a virus. The goal is to “neutralize” the virus by swapping colored tiles back and forth between the two layers in order to link the colors together. The stylus control, while asking players to be a little too precise, works pretty well. Players touch the tile(s) they want to swap with the other side, and then scroll back and forth to find how best to match the colors. The tiles light up when you get enough linked colored tiles and explode in all their 16-bit glory.


After beating the first “virus” (it took me several tries), players will be dropped unceremoniously back into the most confusing menus ever. Instead of saying “click here to play the game,” there are tiny pictures of planets and even tinier words saying “Scan” and “Neutralize.” If you click on a planet, you’ll literally get a chart giving you percentages of a virus neutralized and all this other Sci-Fi gobbledygook that will surely turn most players off.

 Maybe it’s a joke by the developers, but I believe navigating the menus of this game is a better puzzler than Double Sequence.

The problem with this game is that the gameplay is actually very complex – difficult, I mean. The problem with this game is that the core gameplay is going to be too tough for most players, and ultimately it gives little payoff. The game, in my opinion, has one level of entry and therefore one difficulty level: either you can solve it or you can’t. That’s not really a good sign for a puzzle game, or at least a successful puzzler. Old hats like Tetris and Planet Puzzle League are made to appeal to the inexperienced and the pro. Double Sequence is going to be for the most hardcore of cerebral titans.

Review Scoring Details for Double Sequence

Gameplay: 5.0
Extremely hard and not much fun. There is an idea and mechanic in the game that could be clever, but few will have the patience.

Graphics: 6.0
The game’s menu’s have a lot going on, but once you get into the game, it looks totally dull and uninteresting.

Sound: 6.5
The music is okay and conjures Metroid nostalgia, but it can’t save a sinking ship.

Difficulty: Hard
Outrageously hard and frustrating. Finding your way through the menu system is, no joke, just as hard.

Multiplayer: 4.0
No Wi-fi capabilities and restricted multi-card play are two no-no’s for puzzle games. But you can wirelessly send custom levels to friends.

Concept: 4.0
It’s hard to say, but the developers spent a lot of time coming up with a “universe” for this puzzler to live in. The sad thing is the puzzle part is completely forgettable.

Overall: 5.0
For hardcore players, there is a level editor that will extend replay value, and if a buddy has this game, you can play on those levels together. Ultimately, the game is too difficult and bizarre for its own good.



Double Sequence Comments (0)



GameZone Review Detail

Gameplay5
Graphics6
Sound6.5
DifficultyHard
Concept4
Overall5.0

5.0

GZ Rating

Exploding colored tiles plus touchscreen controls don’t always equal a great puzzler

Reviewer: Stephen Woodward

Review Date: 04/11/2008


ESRB Rating

Everyone
No Descriptors Available

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