Publisher: Sierra Entertainment

Developer: A2M

Category: Action

Release Dates

N Amer - 07/29/2008

Official Game Website


The Mummy: Tomb of the Dragon Emperor Review

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When the news struck in April that the ravishing Rachel Weisz would not be reprising her role as Evelyn O’Connell in the third Mummy film, Tomb of the Dragon Emperor, any remote interest I had in screening the film completely vanished.

Let’s be honest. How many guys watched the first two Mummy movies for a compelling story, artistic direction or Brendan Fraser’s acting? I’d wager substantially fewer than those who paid more attention to Ms. Weisz’s costume changes than the films’ inane plots.

Upon loading Sierra’s Tomb of the Dragon Emperor on Nintendo DS, though, I felt thrice the optimism for the game than the movie upon which it was based. I was greeted by a clean and attractive menu system, and while the story was introduced with generic stills and dialectally challenged voice acting, I was surprised to see impressive 3D visuals and a menu as simple and appealing as the opening ones once the game started.

My personal issues with Ms. Weisz’s absence aside - seriously, call me, Rachel - the opening minutes of Tomb of the Dragon Emperor for DS caught my attention, and for a moment, I thought it might turn out to be an enjoyable game.

Note I only said, “for a moment.” Unfortunately, that sentiment changed quickly.

Tomb of the Dragon Emperor puts players in the role of Fraser’s Rick O’Connell and his son Alex on their harrowing adventure across China to defeat the risen Dragon Emperor and his mummified servants. The game takes players through the movie by mixing game genres; encountering dungeon puzzles and battling the undead, it feels like a patchwork of scraps from Prince of Persia, the Legend of Zelda and Resident Evil.

Leftover scraps, I might add. Influences don’t get any better, but while Tomb of the Dragon Emperor attempts to mimic some of their mechanics, it never comes close to emulating their quality.  Make no mistake, it is the exemplary mediocre movie tie-in.

The gameplay is at least admirably simple in concept and straight-forward in execution. You move your character through the environments with the directional pad, interacting with your surroundings with button presses and the touch screen. Pushing statues and climbing ledges are handled with the A and X buttons, and you tap the Y button to initiate melee combat with surrounding mummies. To fire your gun, you tap the touch screen; tap the left side to fire to the left, the right side to fire right and so on.

The controls aren’t terrible, but they’re certainly not ideal, and after only a few minutes, the game’s clunky overall feel is apparent. You’ll want to move smoothly through the environments to complete puzzles and engage enemies, but you’ll often find the game simply doesn’t allow it. Firing your weapon with the touch screen is perhaps the least efficient of the game’s controls. The taps are responsive, but it is difficult to accurately aim by tapping the bottom screen while you’re focused on the action on the top. This difficulty in achieving gun-shot accuracy is amplified by the relative ineffectiveness of melee combat. With the exception of the game’s earliest levels, attacking enemies with hand-to-hand combat is usually a decision akin to an automatic death wish.

And reloading by pressing the R button on the shoulder of the DS, while holding the stylus and rapidly tapping the touch-screen, is as ergonomically efficient as physically placing a button inside the DS itself.

Fortunately, some of the game’s puzzles are somewhat clever, but even at their very best, they feel like second-rate riddles picked up from the Twilight Princess cutting-room floor. Push the statue to the switch, find the mythical puzzle piece...Zelda fans will feel at home in Tomb of the Dragon Emperor’s ancient catacombs and dungeons, but given their ease and embrace of the clichéd, they probably won’t feel compelled to bother.

A few nice ideas making clever use of the touch screen were implemented into the game’s puzzles, though. In one dungeon, you have to find a hidden symbol to unlock doors and progress through the tomb. After finding it, you “memorize it” by literally drawing it in your journal via the touch screen. At first, I kept scrawling the symbol in my journal to no avail; nothing happened. Then I noticed the inkwell in the corner of the screen. After dipping my stylus in some ink -- not literally, of course -- it worked fine.

Clever, huh? At first, it is...but after a few dozen “screeches” made by your dry pen -- it empties after only a few strokes -- attempting a scribble, you’ll become even more annoyed by this touch-screen novelty than you were tickled by it in the first place.

To its credit, Tomb of the Dragon Emperor runs on an impressive 3D engine, considering the platform. The color palette is Earthen and dull, but it makes sense given the locales, and for the most part, the environments hold up very well on the DS. There are occasional graphical grimaces, but the game is running on a Nintendo DS; you can’t expect much more than what Tomb of the Dragon Emperor has achieved visually.

Continuing the game’s developing mastery of mediocrity, Tomb of the Dragon Emperor doesn’t offer a particularly compelling aural experience, either. The music accentuates the mood during gameplay, but it is essentially a typical video game soundtrack built on forgettable background noise and occasionally made unbearable by poor and irritating voice acting. Press a button prompting an action the character cannot perform, and he’ll often refuse with a maddeningly snooty response:

A simple “no.” It may not seem too offensive in print, but after a few of those remarkably annoying responses, you’ll literally want to slam your DS shut.

Tomb of the Dragon Emperor isn’t a completely terrible offering, it’s just painfully mediocre in every conceivable way, and only offering a single-player mode, it is also extremely scant on options. Priced at $29.99, you wouldn’t exactly be scraping the bottom of the barrel to purchase Tomb of the Dragon Emperor on DS, but you’d be awful getting close. Perusing the DS section at a local Best Buy last night, I overheard a fellow games browser as he stumbled across Tomb of the Dragon Emperor and gave a knee-jerk summary as eloquent, truthful and concise as anything I’ve written here:

“Do we really need another game with Brendan Fraser on the cover?”

Review Scoring Details for The Mummy: Tomb of the Dragon Emperor

Gameplay:  5.0
It’s like a pitcher in baseball with a 3.95 ERA; it will get you through a few innings, but certainly not to the All-Star Game.

Graphics:  7.0
Tomb of the Dragon Emperor runs on a nice 3D engine, considering the platform, and save a few graphical grimaces, some of the environments look genuinely decent.

Sound:  3.0
It accentuates the mood, but it is ultimately forgettable background noise. The voice acting is awful, though, and the characters’ occasional refusals to follow button presses are among the most irritating quips I’ve ever heard in a video game.

Difficulty:  Medium/Hard
Considering the target demographic for movie tie-in games such as this, Tomb of the Dragon Emperor is often unnecessarily difficult to play.

Concept:  6.0
It should be impossible to make a boring video game based on a concept as over-the-top as Tomb of the Dragon Emperor. Where go mummies, revolvers and ancient Chinese warriors, so too should a good game. Seriously, how do you drop that ball?

Overall:  4.5
Apparently, fun has the same agent as Rachel Weisz; it’s not in this game, either.



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GameZone Review Detail

Gameplay5
Graphics7
Sound3
DifficultyMed/Hard
Concept6
Overall4.5

4.5

GZ Rating

Tomb of the Dragon Emperor is mediocre

Reviewer: Derek Buck

Review Date: 08/29/2008


ESRB Rating

Teen
Mild Violence

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