Publisher: Atari

Developer: Game Republic

Category: Action

Release Dates

N Amer - 11/04/2008

Intl - 12/01/2008

Official Game Website


Dragon Ball: Origins Review

Bookmark and Share Share | Digg! Digg This | Glink It Glink It

Dragon Ball Z fans have seen and played a lot of good fighting games. Take the word “fighting” out of that sentence, however, and you eliminate the Budokai, Budokai Tenkaichi and Burst Limit series. That leaves … well, what exactly? DBZ’s developers have been so focused on making good fighting games that they haven’t bothered to consider what another genre might bring to the table. Something different, innovative, or completely unexpected?

Not quite. But if you are a fan of The Legend of Zelda: Phantom Hourglass, Atari has a Dragon Ball game – forget the “Z,” this one is based on the original saga – that will be right up your alley: Dragon Ball Origins.

Set in the early days of Goku’s adventures, Origins is the tale of the most popular Super Saiyan and his eccentric friend, Bulma. Fighting alongside each other to defeat the enemy, players have full control over Goku. You may choose to run through the environment – a 3D world with an isometric view – with either the D-pad or the touch screen. As expected, the latter type is akin to Zelda’s controls. Touch anywhere on the bottom screen to make Goku face in that direction; keep the stylus (or your finger, if you prefer) on the screen to make him walk – continue holding and he’ll eventually start to run.

Though you have a choice in character movement, only the touch screen is used for attacking. Zelda fans know the drill: tap enemies to unleash an array of successive hits. But there are a few twists not used by the Hyrulian hero. Goku travels with his Power Pole, a handy weapon that can expand several feet to attack enemies without coming in close contact. It is also used to destroy boulders, which may prevent Goku from hopping across platforms. (Another Zelda-esque feature: jumping is automatic.)

Most impressive, however, is the way it’s used to attack enemies in a more aggressive manner. By touching Goku on the screen, followed by a quick half-circle drawing, players can perform a wide attack that more forcefully deals with the enemy threat. Enemies are a common occurrence in this game. Though you’ll spend some time moving blocks and solving minor puzzles to help Bulma – a non-playable character – progress through the environment, a big portion of Origins is spent fighting.

Most players will love the controls, which are very well designed. But they are not flawless. I’m not sure if it’s the environment, which feels a little cramped from time to time, or the controls themselves, but there were times when the game didn’t register the move I had performed. This is most common with level interactions, particularly those involving giant square boulders that need to be pushed out of the way or into a platform gap.

The moment went something like this: I run up to the boulder and, since Goku has not yet begun to push it, nothing happens. I lift the stylus and reapply it to the touch screen – if I’m lucky, Goku will now push it into place. But nearly 50% of the time he just kept running, usually into the boulder but sometimes to the side of it. This is what happens when you add more than one gameplay mechanic to the same button (or in this case, the touch screen) – when the player tries to perform it, mistakes are bound to occur. It gets easier with time, as you’ll learn to interpret what the game wants and provide it more naturally. But it’s still annoying.

Origins’ graphics look terrible in these screenshots, mostly because the top screen appears to blend into the bottom screen. That is not the case. In fact, Origins is actually a very good-looking game. Goku’s small, semi-deformed character model is a nice re-creation of his anime counterpart. His animations are smooth, his moves look good, and the game performs well without any slowdown.

The camera is locked into place, so don’t bother looking for a way to swivel it around. But you will get some help from the top screen, which shows more of the environment (think of it as a widescreen view flipped on its side). As you can see, this is not properly conveyed by the screenshots, which also hide the detail of the characters and environments.

Dragon Ball Origins doesn’t break new ground for the action genre, but it definitely prevails as another great adventure. The touch controls work well most of the time, and if you have the patience to overcome their slight inconsistencies, you’ll grow to love the mechanics. Worth buying if you love Dragon Ball/Dragon Ball Z and action games in this style; worth renting for everyone else.

Review Scoring Details for Dragon Ball Origins

Gameplay: 8.0
Phantom Hourglass meets the world of Dragon Ball.

Graphics: 8.0
Far more impressive than these odd-looking screenshots.

Sound: 7.0
Occasionally enjoyable but most often repetitive, Origins won't be a game that makes you crank those tiny DS speakers.

Difficulty: Easy
Not as thought-provoking as an action/RPG.

Concept: 7.0
Origins probably wouldn't be here without Zelda. Even if it would, Zelda still came a year sooner, thus reducing some of the "wow" factor that could have been incurred by players first experiencing the touch screen bliss of Dragon Ball.

Multiplayer: N/A
No multiplayer functionality, but you can trade collectibles with a friend.

Overall: 8.0
Die-hard Dragon Ball fans can't go wrong with Origins.



Dragon Ball: Origins Comments (0)



GameZone Review Detail

Gameplay8
Graphics8
Sound7
DifficultyEasy
Concept7
Overall8.0

8.0

GZ Rating

Phantom Hourglass meets the world of Dragon Ball.

Reviewer: Louis Bedigian

Review Date: 11/11/2008


ESRB Rating

Teen
Cartoon Violence
Partial Nudity
Suggestive Themes

Industry Critic Reviews