News
January 22, 2007
Nintendo's Interactive Novel Puts Players In The Middle Of A Mystery
Femme Fatales and Shady
Bellboys Bring This 'Video Game Book' to Life
The date is Dec. 28, 1979. Disgraced New York detective Kyle Hyde checks into
the seedy Hotel Dusk in Los Angeles and suddenly finds himself embroiled in a
30-year-old murder mystery. This is the story of Hotel Dusk: Room 215™,
available exclusively for the portable Nintendo DS™ on Jan. 24. The dual screens
of a player's Nintendo DS display stylized sketch animation evoking a
comic-book-like film noir. Conversations with more than a dozen characters help
players piece together different story elements as the mystery deepens. Players
decide where the story goes next by weighing their options and tapping their
decision on the touch screen using the stylus.
"Hotel Dusk: Room 215 could be considered a new genre for both video games and
storytelling," explains George Harrison, Nintendo of America's senior vice
president of marketing and corporate communications. "Just as audio books
brought the printed word to a new medium, so does this new 'video game book.' "
Hotel Dusk: Room 215 features deep characters, grown-up themes and an engrossing
plot. It has more in common with a gritty crime novel than a video game, and
appeals to mystery lovers and video game fans alike. As the plot develops,
players must make choices before they begin each conversation, like deciding
whether to strong-arm a subject or play it cool. Players hold the portable
Nintendo DS system sideways like a book, and the touch-screen controls make it
easy for newcomers to pick up and play, even if they have never played a video
game before. Nintendo's aim is to expand the world of video games to new
audiences through creative new interfaces. Hotel Dusk: Room 215 is available on
Jan. 24, and is Rated T for Teen.

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