Interviews

Nintendo DS Game Interviews - The closest thing to paying a visit to your favorite game makers

Chats, Q&A's for your favorite NintendoDS games.

When a Ghostbusters Game Appears in the Neighborhood, Who You Gonna Call? Brendan Goss, Executive Producer at Terminal Reality

06/29/2009
“We learned that Sony and Sierra had been wanting to do Ghostbusters for years but they had not found the right partner. They really wanted a developer that had a passion for the project.”...More




 

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When a Ghostbusters Game Appears in the Neighborhood, Who You Gonna Call? Brendan Goss, Executive Producer at Terminal Reality
06/29/2009 09:08:00 AM
“We learned that Sony and Sierra had been wanting to do Ghostbusters for years but they had not found the right partner. They really wanted a developer that had a passion for the project.”
GameZone Discusses C.O.P. The Recruit with Ubisoft’s Nouredine Abboud
06/24/2009 09:57:00 AM
“You’re not playing a corrupt or bad cop; it’s more about having street cred.”
TT Games’ Phill Ring chats about LEGO Battles
05/27/2009 07:52:00 AM
“LEGO Battles offers a different type of game play to our other titles”
NARUTO Shippuden: Ninja Council 4 Update With Product Specialist Glen Stotz
05/18/2009 10:31:00 AM
“I'm a Naruto fan myself and there's no way I could explain the whole story in five minutes. That lends itself to the diversity of games we get out of each company.”
Vicarious Visions talks about Guitar Hero on Tour: Modern Hits
05/15/2009 10:57:00 AM
“Each of these titles has incrementally pushed the franchise on the DS.”
Graham Markay Discusses Harvest Moon's Newest Puzzle Game, Frantic Farming
05/05/2009 08:49:00 AM
“This isn’t really a development shift, but more of a development expansion.”
GameZone Talks it Up with Dan Vondrak about X-Men Origins: Wolverine
04/13/2009 09:00:00 AM
Wolverine is easily one of the two most popular characters in the Marvel Universe, up there with Spider-Man, and it’s nuts that no one has done him right, it’s just crazy, so let us do him right.
Yoshifumi Hashimoto delves into the uniqueness of Avalon Code
04/08/2009 10:39:00 AM
“ … we implemented a very unique system where you are able to re-write what’s happening in the world or change the rules by touching the DS screen panel”
Steve Fawkner provides intricate details on Puzzle Quest: Galactrix
03/04/2009 09:40:00 AM
“There are so many places we can go with Puzzle Quest….We could go back and visit fantasy, we could head to the Wild West, and we could do an urban fantasy with vampires and werewolves. We pretty much can go anywhere we want.”
Designing Fireworks: Q&A with Big Bang Mini Artist Aurelien Regard
01/23/2009 08:56:00 AM
"What can be done to bring back the fun and speed of the shoot-'em-up genre, not only for spaceship fans but for everyone, and with a fresh gameplay twist?"
Composer Winifred Phillips Talks SimAnimals and The Maw
01/21/2009 05:55:00 PM
“They wanted to make sure I understood that in a Sims game, you can do anything you want, and the music should always make you feel a sense of possibilities and wonder.”
Ubisoft speaks on Grey’s Anatomy: The Video Game
01/19/2009 01:57:00 PM
“Since the player has control over certain storyline elements, we also had to be really flexible to allow for different approaches to romantic and professional situations.”


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